The Rainbow Drinking Rules
The game rules a very simple but...
DISCLAIMER: The Developers has no responsibility and are not liable for special or consequential damages resulting from the use, misuse, inability to use or interpretation of the contents of this product regardless of whether the developers have been advised of the possibility of such damages.
... or in simple words: be an adult and know your limits ;)
The Rainbow Drinking Game is a real life DLC for the shooting game "Rainbow Six Siege" from Ubisoft. But it could also be "installed" to every 5-man-squad shooting game.
In general this DLC is compatible with a lot of other games but the rules and the application are specific invented for "Rainbow Six Siege". Feel free to contribute and use the application for other games.
Basics
The game is really simple. Each Player has to take sips or shots for different events which will happen during the shooting game. A few events have to be applied ad hoc while others would be applied after each round. And one special Event after a hole game. One Player will be the Statistic Accountant. This Player is responsible for entering the sips and shots into the app.
Events ad hoc
Event | Result |
---|---|
teamkill | 1 shot |
selfkill | 1 shot |
teamdamage | 1 sip per 10 HP |
trigger a "Frost Trap" | 1 shot? |
trigger a "Kapkan Trap" | 3 sips |
shot at "Alibi Gemini" | 1 sip |
get roasted by enemy | 1 sip |
get "Fuzed" | 1 sip |
die by "Twitch drone" | 1 shot |
die by "Maestro cam" | 3 sips |
get interrogated by "Caveira" | 3 sips |
lose your drone to "Mozzie" | 1 sip |
lose your "Twitch drone" to "Mozzie" | 3 sips |
"IQ" screams | 1 sip for every player |
getting spawn killed | 3-5 sips |
getting killed if you try to spawnkill | 1 shot |
Every player who applies these Events is responsible to apply them ad hoc and tries as good as possible to remeber the count of sips/shots until the end of a round.
Events after each Round
After each round every player has the possibility to distribute the kills taken in the round as sips to the other players.
If a player scores an Ace, every other player takes a shot.
If a player has successfully planted the bomb he can distribute 3 additional sips.
If a player achieves successfully a spawnkill he can distribute 3 additional sips.
The Accountant ask the player for the result of the event which are applied ad hoc in the recently ended round and enters the values into the app.
Special Event After a Game
If the Players lose a Game and are unable to win at least one round, each player take 5 sips.